ImmersiveMC

ImmersiveMC

2M Downloads

Backpack

hammy275 opened this issue ยท 7 comments

commented

I expect this to be iterated on a lot, and have progress made both during and between versions.

Ideas so far:

  • Backpack is "summonable" from a button. By default, the button should be mapped to an extraordinarily rarely used keyboard key so it doesn't conflict with other mods, but can simultaneously be easily bound to the radial menu.
  • Backpack would effectively work like the chest immersive, but requiring left click/trigger to be held to take items out/put items in.
  • Backpacks should hook into the immersive system. The position of the backpack along with the hitboxes of the strap should not be retrievable from getPositions/getHitboxes, which should instead be reserved purely for the items themselves.
  • Taking inspiration from the effectively-scrapped physical inventory from Vivecraft, when summoned, the backpack is "glued" to controller 1's right-hand side. We'll need a config key that allows one to change which hand it's glued to for left-handed folks.
  • Looks-wise, the backpack will probably look close to the bag from the effectively-scrapped physical inventory. We'll make the color of it brown for now, but long term, being able to customize the color would be fun
commented

I'm not sure yet if I want to use AABB's for approximate hitboxes that would be much easier to implement or writing up a OBB system that would be much more accurate.

Might do the first then switch to the second later; not sure

commented

Going to stick with AABBs, they actually aren't too far off even at the worst angles.

commented

Dealing with roll for it is currently being a huge pain for me, so for now, I'm thinking of disabling everything related to roll so we can get Alpha 3 out the door.

commented

A couple things:

  • Going to scrap ever implementing anything related to roll. It's a massive pain, and using the backpack without roll, I can't tell the difference.
  • Forgot to implement a lang entry for the ImmersiveMC key category, so I should add that.
  • Need to redo the bag texture to not be stupid close to a solid color.
commented

The backpack is in a very very MVP state (just barely at a point where if for some reason, I never worked on this mod again, I'd be happy with it) as of d8374ac . Finally can get Alpha 3 out the door. I'll leave this issue to open to track any future ideas.

commented

TODO for Beta 1:

  • 2x2 Crafting table on the side
commented

TODO for Beta 2:

  • Simplified model option