Improvable Skills 3

Improvable Skills 3

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hiding/removing recipes in jei

StarWalker1 opened this issue ยท 4 comments

commented

I'm trying to use the 1.19.2-19.2.8 version in my modpack, and don't want any of the abilities in the pack. I've tried using kubejs to hide recipes, remove them, or remove the parchment fragment from spawning in chests, and nothing works. even blacklisting the item in loot pools doesn't affect the mod. I can't even add tags to items from the mod, or blacklist the loot pool and mod in lootr. the fragments spawn literally everywhere, in high quantities. Some random chests in villages have 1 or 2 of them. Is there another way to remove the recipes or at least prevent the parchment fragments from spawning?

commented

Going to be rolling out a fine grained control via configs.

commented

Here is the newly added config stuff into Improvable Skills 1.19.2:

/* Various configurations for parchment fragment */
C "Parchment Fragment"={
    /* Which chests should be blocked from generating fragments? */
    [S "Chest Blocklist"=[
        "minecraft:chests/village/village_weaponsmith",
        "minecraft:chests/village/village_weaponsmith",
        "minecraft:chests/village/village_toolsmith",
        "minecraft:chests/village/village_toolsmith",
        "minecraft:chests/village/village_armorer",
        "minecraft:chests/village/village_armorer",
        "minecraft:chests/village/village_cartographer",
        "minecraft:chests/village/village_cartographer",
        "minecraft:chests/village/village_mason",
        "minecraft:chests/village/village_mason",
        "minecraft:chests/village/village_shepherd",
        "minecraft:chests/village/village_shepherd",
        "minecraft:chests/village/village_butcher",
        "minecraft:chests/village/village_butcher",
        "minecraft:chests/village/village_fletcher",
        "minecraft:chests/village/village_fletcher",
        "minecraft:chests/village/village_fisher",
        "minecraft:chests/village/village_fisher",
        "minecraft:chests/village/village_tannery",
        "minecraft:chests/village/village_tannery",
        "minecraft:chests/village/village_temple",
        "minecraft:chests/village/village_temple",
        "minecraft:chests/village/village_desert_house",
        "minecraft:chests/village/village_desert_house",
        "minecraft:chests/village/village_plains_house",
        "minecraft:chests/village/village_plains_house",
        "minecraft:chests/village/village_taiga_house",
        "minecraft:chests/village/village_taiga_house",
        "minecraft:chests/village/village_snowy_house",
        "minecraft:chests/village/village_snowy_house",
        "minecraft:chests/village/village_savanna_house",
        "minecraft:chests/village/village_savanna_house"
    ]
    
    /* Should parchment fragment appear in naturally generated chests? */
    B "Do Generation"=true
    
    /* How rare should parchment fragment be? Higher values make the fragment appear less frequently inside chests. (Range: [1; 2147483647)) */
    I "WorldGen Rarity"=10
}

Going to drop a new build in a few minutes,

commented

To disable individual recipes for parchments, use /config/hammerlib/recipes/modded/improvableskills.json

commented

Thank you, it's been pretty frustrating trying to get this to work. This is by far the fastest any mod author has responded to any issue I've brought up.