Improved Mobs (Fabric)

Improved Mobs (Fabric)

170k Downloads

Configs not working.

Scarecrow-01 opened this issue ยท 6 comments

commented

Modloader

Forge

Minecraft version

1.18.2

Modloader version

1.18.2 - 40.1.20

Mod version

1.18.2-1.10.9-forge

TenshiLib version

1.18.2-1.6.7-forge

Description

Whenever I try to edit the configs they get automatically overwritten. The equipment.json files gets rewritten every time I reload it, while the common.toml gets rewritten constantly.
This happens constantly.

Steps to reproduce

  1. Step one: Edit a config
  2. Step two: Save the file
  3. Step three: there you have it. It gets overwritten.

Mods that might affect the issue

none

Logs

none

commented

Configs don't overwrite for me but I do feel like the mod isn't acknowledging the changes and getting the mobs to deal significantly more damage as configured. For example, if my calculations are correct, then a Spider should deal 100 damage at difficulty 100 as 100*0.008*62.5 = 50 and Spiders normally deal 2 damage on Normal difficulty. Therefore, 2*50 = 100 damage, it should do significant damage or even one-shot with full Netherite and yet it just doesn't.

Instead Spiders will deal no damage and just push around the player, as with Zombies, Skeletons and also Creepers deal default damage. I've supplied my common.toml config if anyone wants to test it themselves: https://gist.github.com/PantsWP/7cb6a79dbfbf06d460275e0b4943b067

Correct me if my calculations are indeed incorrect though.

commented

Config not working for me as well, my main issue is with common.toml; villagers are holding weapons even when I specifically turned the HELDITEMS to whitelist mode. It causes crashes with other armor mods such as epic knights mod since villagers are not supposed to wear their armor...

commented

Same issues. I can confirm all of the listed bugs

commented

cannot reproduce. make sure you your config is written correctly. e.g. dont put some invalid values at places etc.

commented

dont hijack another thread. make a new issue

commented

closed cause resolved