Improved Mobs (Fabric)

Improved Mobs (Fabric)

170k Downloads

Entity Config whitelists do not seem to work on <#tag> entries

ghotiPhoti opened this issue ยท 1 comments

commented

Modloader

Fabric

Minecraft version

v1.20.1

Modloader version

Quilt 0.26.4 (qfapi running on fapi v0.92.2)

Mod version

v1.13.0

TenshiLib version

1.7.6

Description

After doing some testing and discovering some really irritating traits and synergies certain mobs (i love epearl ghasts so much) could get I decided to try and redo the config on a whitelist basis to make things more manageable. I have been using datapacks to categorize mobs better to streamline configing this, which was working fine up until this point. Unfortunately, now mob tags implemented in this way simply do not work at all, but work as expected on individual mobs.

Steps to reproduce

  1. Set ALL flags to whitelist [ATTRIBUTES, ARMOREQUIP, etc.]
  2. Reset Entity Configs and insert the two lines below
  • #minecraft:zombies
  • minecraft:skeleton
  1. Create a new world with Mob Tweaks.zip datapack
    enabled and loaded. This just assigns common tags to vanilla mobs that were missing them for some reason based on testing in my modpack.
  2. run /improvedmobs difficulty set 250
    With this, Zombies, Husks, Drowned, Zombie Villagers, Zombified Piglins, and Skeletons should all be fully affected by the mod, but only Skeletons are being affected.

Mods that might affect the issue

No response

Logs

n/a. Config issue.
Original Config file for Blacklists: https://gist.github.com/ghotiPhoti/2598e85c3ce35790f8921455224dc659
Config file for Whitelists: https://gist.github.com/ghotiPhoti/e825c533ed9af0b14f0228f23324659c

commented

if you were using a config screen: it didnt resolve the tags again after setting from ingame which is fixed in 847a4f0

otherwise try reproducing it on fabric because it works fine if you launch the game with the config already set.
if its only something that happens on quilt then you are sadly on your own