[Feature Request]: per entity damage adjustments
Mlig317 opened this issue ยท 0 comments
Suggestions
The mobs does progressive difficulty really well in a way i like but i find some mobs do not scale the same as the rest of them. This means that early game, i can manage every mob but will get one shot from a skeleton even if i'm wearing full armor. If you could add a way to reduce the difficulty multiplier per mob that would be super appreciated :)
Solution
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