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Configurating mob kills for Hunter

weskerbun opened this issue ยท 2 comments

commented

It would be nice if there is a requirement of how many mobs do you have to kill in order to revive completely, instead of requiring it to be a single mob only.

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commented

I'll be implementing this in the next major version, as well as adding in a tag for entities.

This tag will allow modpacks to select entity types that do not count for the Hunter effect.

commented

Implemented in 2.0.0