Industrial Foregoing

Industrial Foregoing

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BioReactor only Inserts into First Slot, Ignores Locked Inventory

desagas opened this issue ยท 2 comments

commented

DO NOT REPORT AN ISSUE IF YOU HAVEN'T TESTED THE ISSUE WITH THE LATEST VERSION IN CURSEFORGE

Industrial Foregoing Version: industrial-foregoing-1.16.5-3.2.11-55cb112.jar

Titanium Version: titanium-1.16.5-3.2.8.2.jar

In Seaopolis B4.5, on Forge 36.1.16

Bioreactor can not be inserted to by any non player means beyond the first slot in the array of 9 item slots, and completely ignores the item that is locked to that slot.

Tested with both modded hoppers and pipes, as well as plain vanilla hoppers. They will only insert into the first slot. I have also tested inserting into all 6 sides of the reactor, as well as disabling and enabling all possible selection of inputs, in both push and pull modes.

I intend to try with other mods to see if one does work. XNet is next.

Crashlog If Applicable (Upload to pastebin/gist):

commented

Update after playing around a bit, very strange behavior:

  1. If you lock the item slots, the machine will ONLY take items that have been locked in, but, it will put them into any empty slot, even though it is not in the right slot.
  2. Because each slot can hold 64 items, but, the machine seemingly only accepts one input stack (regardless of size, up to 64) per item, if an item goes into a wrong slot, that item will fill to the max stack size, because that slot has not yet reached 1 of its locked item. So, a slot marked with beat root that receives a potatoe, will input 64 potatoes, instead of the slot receiving a beat, which will only accept a handful, because that is what is allowed in that slow.
  3. Because those slots are not full stacks, even though they are allowed to have full stacks, minecraft/forge will ONLY continue to try and insert into that one slot, and none of the others, and will NOT check any other slot until that slot is full, which means, if the beat root is locked in slot 1, because only four are allowed, slot 2 will never be inserted into if locked with another item, because it tries to insert into slot 1 but fails, constantly. FURTHER, if the slot in question does not have the correct item, but has even a full stack of something else, because that slot is still looking for items, it will not allow any other items to enter the machine.

My example is this: I have beet seeds, berries, red dye, melon seeds, brown mushrooms, wheat seeds, potatoes, carrots, and pumpkin seeds, in that order. When melon seeds run out, even though locked to melon seeds, most of the time another item will try to insert into this place. This is with vanilla hoppers and pipes.

I do hope this helps.

commented

Related to, if not a duplicate: I searched before hand, and could not find it: #1083