fluid crafter internal inventory feature request
Staegrin opened this issue ยท 3 comments
Instead of using the current method of filling one slot at a time when inputting items, taking the items from an internal inventory like the old minefactory version would be easier.
Example. If you're using this to automate the creation of treated wood planks from immersive engineering 1 bucket of creosote surrounded by 8 planks. If you pump in 8 planks they will all go into one slot and nothing will happen. -> you have to pump in 7 stacks and 1 planks for the machine to start making one set of 8 treated planks.
If those 8 planks went into one shared inventory they could be used to finish the recipe.
Of course this could also be fixed by having the option of pumped in items to be spread across the applicable slots in the recipe.
There is also the possibility of adding oredictionary support for the recipes.
Previous example -> Using a different type of plank requires putting in a new recipe.