Industrial Foregoing

Industrial Foregoing

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[1.21] Sodium+ImmediatelyFast+Industrial Foregoing render glitch

Shura1oplot opened this issue ยท 4 comments

commented

Industrial Foregoing Version: 3.6.24

Titanium Version: 4.0.28

Crashlog If Applicable (Upload to pastebin/gist): n/a

Glitched render of chests and beds with Sodium (0.6.9), ImmediatelyFast (1.6.2) and Industrial Foregoing (3.6.24) installed.

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commented

Here's the list of mods installed:
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All the mods are necessary to be activated to reproduce the bug.

Here's the demo video of the bug: link

Here's the world: link

commented

Does it happen without sodium?

commented

No, all three mods should be installed. If I disable either mod, the glitch is gone.

commented

While this is technically an ImmediatelyFast issue, I decided to fix it in Industrial Foregoing. The code in Industrial Foregoing isn't correct and ImmediatelyFast causes the issue to be visible. Without ImmediatelyFast the issue happens as well, but at a different place in rendering, after the chests are rendered (It doesn't really affect anything in vanilla because the Industrial Foregoing code is called pretty much last). ImmediatelyFast slightly reorders the render calls which causes the issue to be visible.

I opened a PR here to fix the issue: #1565