All fluids emit light, most fluids have a temperature that sets players on fire
thehobojoe opened this issue ยท 1 comments
Industrial Foregoing Version: 1.7.2
TeslaCoreLib Version: 1.0.12
From FluidRegistry: https://github.com/Buuz135/Industrial-Foregoing/blob/master/src/main/java/com/buuz135/industrial/proxy/FluidsRegistry.java
Every fluid with a temperature of 600 sets players on fire. That list includes meat, latex, sewage, sludge, biofuel, and protein. Also, less of a bug but more missing functionality, every fluid has the same viscosity settings.
This is an issue I'd be happy to fix myself - I've been wanting to contribute to this mod and adding back missing fun things from MFR like status effects from fluids is something I'd like to do. Assuming the author is willing to take a PR for that. :)