[IU] Industrial Upgrade

[IU] Industrial Upgrade

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[1.20.1] Disorder in resources.

PermskyKit opened this issue ยท 5 comments

commented

Guys, your recipes are a complete mess. When I tried to edit them for the modpack, I saw that in the data folder, they are not divided into subcategories, but dumped in one heap and have faceless identifiers. I realized that it is impossible to find something in this dump and tried to get the recipe id through the JEI recipe id getter tool. To which it answered me "The recipe id is unknown". I don't know how you managed to add recipes bypassing all systems, but you understand how difficult it is to change and customize your mod even the slightest way? Are you going to change this approach in the future?
This also applies to crafting items with their textures. So latex has a faceless digital id, but at the same time, the item model for some reason separately refers to a texture called "rubber". I killed ten minutes searching for its texture among the cluttered folders, which would be a serious problem for people who want to change textures.

commented

you can safely use cubejs or crafttweaker

commented

Even if the recipes are named like the item's name, I give a 90% chance that no one will edit them like that, because there is a big chance that this recipe may have the same name in the next update, but with _n (n order).

commented

Getting recipe ids through these mods' logs is as inefficient as through JEI. And even so, machines like the extractor would have a custom recipe template, which would not be supported by KubeJS or Craft Tweaker. How would you change the recipe in that case?

commented

If there really is a way to change recipes in Industrial Upgrade machines, I would really like to know about it..

commented

there will only be access to change crafts via cubejs