Industrial Wires

Industrial Wires

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[1.12.1] Crash on world load?

MokahTGS opened this issue ยท 10 comments

commented

I'm getting a crash on world load that started with updating this but doesn't seem to be affected when I role back to an earlier version.

The crash is IC2 but I didn't update that. Not sure what changed as this world save was working yesterday.

https://pastebin.com/ne0c6Py7

commented

I have no idea what could be causing this, esp. if it is something in IndustrialWires. A crash with the energy net I would understand, but this is the wind calculations. Those calculations involve just the maximum world height and the average ground height. I don't see how I am affecting either of those in IW.
You updated just IW? And reverting just IW fixes it?

commented

Reverting does not fix it. Removing IC2 and IW fixes it...which is not optimal.

commented

Does removing just IW fix it?

commented

Nope

commented

So this turned out to be a Pulvis issue with how the dynamically generate dusts.

commented

I'm pretty certain this is an IC2 issue. As I said I don't see how I could be affecting this.
@MokahTGS did you update just IW when this started or some other mod at the same time?
@Aroma1997 Any ideas/Is this on your side? I can think of one single weird thing I do in the new build that is even remotely related: I have TE's that implement IC2 energy interfaces (but don't register to the net) that replace themselves with other TE's (that implement IC2 energy interfaces as well, but register to the net) in their first tick (see here). I do that because I managed to forget the colon (:) in the TE name when registering it, so it was minecraft:industrialwiresic2.... And those fake TE's seem to be the easiest way of moving TE's from one name to another in 1.12.

commented

Something makes the wind calculation matrix non-invertable, so there's no unique solution.
Do you still have a log file of that happening (full log, not crash log).
I'd really like to know how that's happening and how pulvus generates dusts.

commented

The "Pulvis" issue is probably unrelated if it is oitsjustjose/Pulver#5 (except it caused crashes when @MokahTGS tried to remove IC2). I couldn't find any mods named "Pulvis", "Pulver" was the closest and the issue I linked makes some sense in the context.

commented

Pulver yes not pulvis

commented

I'm no longer having the issue as pulver has patched the issue.