Rotational to kinetic energy dupe bug
tyra314 opened this issue ยท 3 comments
This is probably an IC2 bug, unless the IKineticSource
interface was changed between 2.8.27 (doc version I have here) and 2.8.35 (build I used for testing). The return value of requestkineticenergy
seems to be ignored (it is called though), the kinetic generator seems to just use maxrequestkineticenergyTick
. The documentation (on build 27) explicitely states that this method should return the theoretical bandwidth, not the available amount. To me that means returning e.g. 1000 in maxrequest...
and returning 0 in request...
should not produce any energy. @sfPlayer1
I talked to the IC2 people on IRC, seems like the documentation just did not match the implementation. I'll release a new build soon.