IndyPets - Independent Pets (Fabric)

IndyPets - Independent Pets (Fabric)

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Please make pets follow by default

rein-hub opened this issue ยท 4 comments

commented

So many players on my server got confused why their newly tamed pets just don't follow them (almost always after they already have gone very far away and dont know where the pet is left at). The default functionality should be like vanilla - pet should follow you. If the player wants then they can set them independent.

It could also be an option in the config, but idk who would want pets to not follow by default.

commented

It could also be an option in the config

It already is!

The main reason why pets don't follow by default is simply because the mod has always worked like this since lizin5ths made it and I didn't want to change the behavior for people already used to it.
Plus I didn't hear much complaints either (this is only the second time in like 3 years).

That said, I do agree that the default should be more inline with vanilla.
I was already thinking of allowing to change a pets' state by simply just right clicking (cycling between sit, follow, and independent), which would make this much more intuitive for vanilla players as well. (Though it likely won't do for modded pets.)

I think I'll change the default with the next version, eliminating the need for the 4 specific config options for cats, parrots, wolves, and modded pets as well (which also only exist for same backwards compatibility reasons).

Can't say when that is. Between sickness and heat, I don't find much time to work on mods right now, though it does tickle me.

commented

Ah okay, I checked config but those settings felt like it would just turn the feature completely off, not just if its on by default or not. Would be useful to have some comments next to the options as not all the setting names are self-explanatory.

So to double check, setting these to "false" will make the pets follow you by default when tamed like in vanilla, but you can still shift click to make them independent?

"independentCats": true,
"independentParrots": true,
"independentWolves": true,
"independentModdedPets": true,

commented

Ah okay, I checked config but those settings felt like it would just turn the feature completely off, not just if its on by default or not. Would be useful to have some comments next to the options as not all the setting names are self-explanatory.

They do have proper descriptions in the ingame config menu. The names are remnants of old versions and I kept them for backwards compatibility.

So to double check, setting these to "false" will make the pets follow you by default when tamed like in vanilla, but you can still shift click to make them independent?

Yes!

Be aware though that every player can have their own config.
If a player has the mod installed, it'll use the player's config instead of the server config, so you can't fully "fix" this issue server-side.

commented

Just released 1.4.0 which does all that and much more, definitely read the changelog!