
Tile Entity sends sync packet from client.
lossycrypt opened this issue ยท 5 comments
Original Issue posted at ReikaKalseki/Reika_Mods_Issues#339
Minimal mod set to reproduce (Tested in new SP world with default config):
- DragonAPI 1.7.10 V9b
- RotaryCraft 1.7.10 V9b.jar
- InfiniteInvo-1.0.43.jar (a mod that increases the players inventory size)
Symptoms:
As long as the player has the gearboxes GUI open the console is spammed with an infinite amount of this at about 10 errors per second.
[Client thread/ERROR] [FML]: DRAGONAPI ERROR: Tile Entity Diamond 8:1 Gearbox @ DIM0: -109, 4, -607 sent a sync packet from the client! This is not allowed!
This does not happen without InfiniteInvo.
Just sent out a quick fix to the build server which should fix this issue. Please let me know if this works out.
The sync spam is gone indeed. But i noticed that i also get a different error (just once) every time i open various other machines GUIs (AC Electric Engine, Gas Turbine, Extractor, etc).
[Server thread/ERROR] [infiniteinvo]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 13)
[Server thread/WARN] [infiniteinvo]: Slot broke at index 9(Scroll: 0, Pass: 0/27)
(The number in "Server: 13" increases every time this happens.)
That's a common error caused by a slight delay between when the client and sever actually opens the container. It's not normally a problem unless you are recieving constant warnings while the same container is open.
No. It's just one time per "opening" but it happens every time. Also this is singleplayer in a flat empty testworld so any delay that still exists isn't going to be any shorter. If it's actually common for technical reasons shouldn't it be more of a "WARN" than "ERROR"? As long as it doesn't break anything anyway.
Bump on this topic. I'm receiving constant warnings while the same container is open.
12:34:29 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 23)
12:34:30 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 24)
12:34:31 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 25)
12:34:31 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 26)
12:34:32 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 27)
12:34:33 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 28)
12:34:34 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 29)
12:34:35 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 30)
12:34:51 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 31)
12:34:57 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 32)
12:34:57 AM EST CONSOLE: thread/ERROR]: Inventory Sync Failed! Container ID mismatch (Client: 0, Server: 33)