InGame Info XML

InGame Info XML

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Cloche not giving MA seeds

Lord-Raiden opened this issue ยท 2 comments

commented

The mystical agriculture crops are not giving seeds when placed into a garden cloche. This was a feature which I believe you removed as it is present in most of the mod packs (via FTB) that include the two mods together. Removing this functionality has thus unbalanced the cloche, or at least the desired balance that had been achieved (e.g. Sky Factory 3).

I know that you believe that the seeds were (and in some regards are) unbalanced. However, to properly utilize the seeds a player would have to put in a disproportionate amount of work for any reasonable efficiency to be achieved (the seed reprocessors are not cheap to make).

For example, every harvest of the crop via the cloche would yield x1 essence and x1 seeds, and every seed will yield x2 essence (if reprocessed). However, the cloche would yield a harvest twice as fast as a seed reprocessor could process a seed, so to reach a reasonable level of productivity a player would need 2 seed reprocessors per cloche, which is extremely taxing on most player's resources. In short, the cost to make the cloche overpowered equally matched or possibly exceeded the amount needed to expand production in other ways (such as building 2 more cloches).

That being said, I believe that players should be allowed to determine their own sense of balance. So, if it were at all possible, the option to enable seeds with Mystical Agriculture crops (or any crops) should be present within the config file, to allow the users to better determine the ways they wish to progress.

commented

Oh, the seeds also would clog up storage if not utilized properly, and could very easily block cloche production if it were to take up space inside the internal inventory (mentioned just in case you thought it was too overpowered after my previous message).

commented

Accidentally added to wrong mod page