Client Desync When Placing Block Against Front Of Bookshelf
ChloeDawn opened this issue ยท 3 comments
You are always returning true for the client in BlockBookshelf#onBlockActivated
, then returning false on the server if tile entity interaction returns false (i.e not clicking on a designated item slot). So the client never gets told if a block is going to be placed, which results in a desync between the blockstate on the client and server until a block update is triggered. This issue is most noticeable with bookshelves placed against bookshelves, due to the tile entity dependent models.
Mod version: 0.1.1b
Recording of issue:
I'd personally handle the front of the interaction in the block and not the tile entity. You can check the hitvec and return false if it's not over a valid slot position. Then just always return true if it is over a valid slot position regardless of if the tile entity exists.