Integrated Crafting

Integrated Crafting

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Multiple batches crafted for indirect recipes

7eggert opened this issue ยท 6 comments

commented

Issue type:

  • ๐Ÿ› Bug

Short description:

  1. If a recipe e.g. requires 2 glass
  2. and if there is no glass nor sand
  3. and my recipe for sand puts a stack of cobblestone into the grinders (two in a row, first one has the cafting interface)

then two stacks of cobblestone will be ground into two stacks of sand to smelt two glass

Expected behaviour:

Extra items from a recipe should be virtually put into storage so following recipes from walking the tree will use them.


Versions:

IntegratedCrafting-1.16.5-1.0.20.jar
IntegratedDynamics-1.16.5-1.10.6.jar
IntegratedREST-1.16.5-1.1.5.jar
IntegratedTerminals-1.16.5-1.2.11.jar
IntegratedTunnels-1.16.5-1.8.9.jar
forge-1.16.5-36.2.20-installer.jar

commented

Thanks for reporting!

commented

I don't really understand the bug, could you clarify?

commented

I have a recipe for a speed upgrade (Mekanism), it takes two glass.
I have a recipe for glass from sand
I have a recipe for 64 sand from 64 cobblestone because otherwise one of two machines is idle
I craft a speed upgrade
I have to wait for 128 sand to smelt two glass

commented

Thanks, I think I understand the issue now.
It sounds like this may be related to #6. Ok if we close this issue here and merge it into #6?

commented

It's maybe related by me trying a workaround and it wouldn't be necessary without, :-) but not really.

Let me use all my artistic skills:

untitled

I'd expect 64 magenta items to be produced to make one blue item (and also for 8), but 128 (or 1024) would be produced.

commented

Thanks, closing this in favor of #6.