Modifying a recipe filled my JEI corrupts the registered recipe
MatthiasMann opened this issue ยท 3 comments
Issue type:
- ๐ Bug
Short description:
When programming a recipe using the (portable) logic programmer and using JEI's + button to fill in the recipe and afterwards clicking on one of the ingredients does not only remove it from the new recipe you want to program on a variable card but also modifies the registered crafting machine (both crafting table and machines) corrupting the game season and needs a game restart to fix.
Steps to reproduce the problem:
- Open the logic programmer
- Select a crafting recipe
- Use JEI to fill in a recipe with the + button
- Left click on one of the crafting components (inputs)
- Close the logic programmer
- Check with JEI that the recipe is now modified
Expected behaviour:
The game wide recipe should not be changed
Versions:
- This mod: IntegratedCrafting-1.18.2-1.0.25
- Minecraft: 1.18.2
- Forge: 40.2.0
Log file:
I was playing ATM7 to the sky mod pack - and I remember corrupting the following recipes:
Integrated Dynamic cable - by clicking on one of the sticks as I wanted to replace the tag based one with vanilla sticks,
Mekanism atomic alloy - by clicking on the reinforced alloy as I wanted to change the number
I think it also happened with a vanilla recipe - but I'm unsure which one it was.
It should work with a chest recipe as that also uses tags:
Fill in the chest recipe via JEI (should use tag planks) - then left click on of the planks in the recipe