Integrated Crafting

Integrated Crafting

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Modifying a recipe filled my JEI corrupts the registered recipe

MatthiasMann opened this issue ยท 3 comments

commented

Issue type:

  • ๐Ÿ› Bug

Short description:

When programming a recipe using the (portable) logic programmer and using JEI's + button to fill in the recipe and afterwards clicking on one of the ingredients does not only remove it from the new recipe you want to program on a variable card but also modifies the registered crafting machine (both crafting table and machines) corrupting the game season and needs a game restart to fix.

Steps to reproduce the problem:

  1. Open the logic programmer
  2. Select a crafting recipe
  3. Use JEI to fill in a recipe with the + button
  4. Left click on one of the crafting components (inputs)
  5. Close the logic programmer
  6. Check with JEI that the recipe is now modified

Expected behaviour:

The game wide recipe should not be changed


Versions:

  • This mod: IntegratedCrafting-1.18.2-1.0.25
  • Minecraft: 1.18.2
  • Forge: 40.2.0

Log file:

commented

Thanks for reporting!

commented

Could you give an example of a (vanilla) recipe in which this occurs?

commented

I was playing ATM7 to the sky mod pack - and I remember corrupting the following recipes:
Integrated Dynamic cable - by clicking on one of the sticks as I wanted to replace the tag based one with vanilla sticks,
Mekanism atomic alloy - by clicking on the reinforced alloy as I wanted to change the number

I think it also happened with a vanilla recipe - but I'm unsure which one it was.
It should work with a chest recipe as that also uses tags:
Fill in the chest recipe via JEI (should use tag planks) - then left click on of the planks in the recipe