Updating network restart Crafting jobs
ZeekDaGeek opened this issue ยท 4 comments
Issue type:
- ๐ Bug
Short description:
Updating an Integrated Dynamics network causes crafting jobs to restart. Not much a problem with small dedicated crafting tasks, but if you have a large network responsible for your storage, autocrafting, etc. Your network updates frequently and throws off any current crafting.
Steps to reproduce the problem:
Create a system would allow extra input to make crafting fail, Powah is a good option.
Expected behaviour:
Versions:
- This mod: 1.8.21
- Minecraft: 1.19.2
- Forge: 43.2.14
@ZeekDaGeek Unfortunately, I'm unable to reproduce your problem (with a vanilla furnace setup). Could you give some more details on how you are triggering the crafting jobs exactly. I see a crafting writer in your screenshot, but I'd like to know what aspect is active, and what its settings are.
The Crafting Writer is set to Craft Item -> Variable Cart set to Item: Uraninite. The only changed setting is "Ignore Storage Contents" = true, with the intent of the system to always craft any Uranium in the system into Uraninite.
I attempted to make it simpler to see if it's related to the machine:
Any time I place down a new cable on the ID Network an additional Uranium gets exported by the Crafting Interface into the chest, and the Duration in the Crafting Job terminal gets set back to 0:00:00, which I take to mean that it restarted the existing crafting job.
If I take out the Variable Card from the Crafting Writer so no new jobs are being requested and then destroy a cable in the network the job gets canceled.