Integrated Dynamics

Integrated Dynamics

63M Downloads

Feature: Utility/Machine in use

BiatuAutMiahn opened this issue ยท 7 comments

commented

The ability to detect if a player is currently using a Machine/Utility block may be useful. As in, the player is accessing the Block's menu/interface. (inUse)

commented

I'm not sure if that would be possible, but I can look into it.

commented

I must apologize, i feel like I'm giving you a lot of work, I just have a lot of ideas for automation.

commented

@BiatuAutMiahn No worries, the aspects/operators you suggest should be fairly simple to implement, because this mod has been designed in such a way that makes it very easy for me to add them. I still have a lot of other plans for ID that do require a lot of work though :)

commented

Ah ok, may I ask what your planning?

commented

@BiatuAutMiahn My list is quite long, so I won't share it all. But the first things I'll be working on will be in-game documentation and wireless networks, which will be for version 0.7.0.

commented

ah ok, looking forward to it. However, and this is my personal opinion, I would prefer not to have wireless capabilities, with the following exceptions of course, it should be range limited without some kind of booster/repeater, and/or the ability to completely disable it in the configs. You could make it work like actual Wifi, Only information to/from things like readers/writers, but not item/fluid transfer, I think energy transfer is ok, but limited and upgradable.

Now, i suggest this because it can make the game too easy.

commented

@BiatuAutMiahn Don't worry, I have some ideas to make it balanced ;) And as most things in this mod already are, wireless networks will be disableable.