Texture pack - what am I doing wrong?
uhloin opened this issue · 5 comments
Issue type:
- ❓ Question
Question:
I'm attempting to make a texture pack 64x64 for ID, but even change of pixels in the picture invalidates squeezer frames.
Here is a resource pack still 16x16 with test of change Mech Squeezer texture, and similar look I get if scale images by 400%.
What am I doing wrong?
Someone will answer your question soon. In the meantime, you might be able to get help more quickly on our Discord server.
Are you using minecraft version 1.21.1
? Or an older version? The pack format version of your pack is only supported for 1.21.1
specifically.
Also, what version of the mod are you using?
Not sure what's going wrong there.
Here's the model of the squeezer: https://github.com/CyclopsMC/IntegratedDynamics/blob/master-1.21/src/main/resources/assets/integrateddynamics/models/block/squeezer.json
It may be possible to change that one as well when changing the texture.
A Minecraft mod to take full and automated control of your appliances. - CyclopsMC/IntegratedDynamics
I think you're supposed to include (a copy of) the mcmeta file for that image in your pack, for it to understand that the image is animated. With this in mind, I'll close this question. If you have further issues I suggest to create a new report.
If you would like more help with creating resource packs in general, I suggest you join the Minecraft Commands discord server, where they can provide technical support about all things Java Edition.