Client crash when placing a network in front of a fluid tunnel
Vectrobe opened this issue ยท 4 comments
Issue type:
- ๐ Bug
Short description:
Unexpected client crash within a transformer stack after attempting to place a new network in front of a fluid tunnel thats attached to an exising network, after also removing a network reader
I had been attempting to get a new network reader placed to face into the existing network, but it would always keep attaching itself to the existing network, so to block this from happening I had temporarilly placed a fluid tunnel on the existing network to remove after the network reader is placed on the new network, however instead the client crashed in the middle of this process for some reason
Steps to reproduce the problem:
have an existing network
place a new fluid tunnel on the existing network
place a new network in front of the fluid tunnel
crashes?
Expected behaviour:
crash not to occur
Versions:
- This mod: 1.25.12
- Minecraft: 1.21.1
- Mod loader version: 141
Log file:
the strange thing about it is it doesnt seem to be consistent, but also it has been a repeat problem specifically with ID cables, however at this point I have placed and removed hundreds of them and the crash just seems to occur at any random placement, one other behavior I have noticed is that the visual cable connection doesnt update until a while later, usually if an interface/tunnel is attached such that the visual connection should be cut, but instead it remains connected until some time later, so its seeming to be some form of race condition and issue with client-server syncronisation
this is all within a singleplayer world, no idea what its like on a seperate server connection
I see that embeddium is mentioned in the crashlog, but ID is not.
So it might be better to report this to their issue tracker.
I don't think ID is related here.