Player Simulator can tame animals, softlocking them in sitting position
MofumofuChan opened this issue ยท 1 comments
Issue type:
- ๐ Bug
Short description:
The Player Simulator, given the necessary items to tame a specified animal, is able to tame said animals. Minecraft is not able to understand who the owner of the animals is. Furthermore, the Player Simulator cannot interact with the animals as its owner. Since tamed animals always sit down when tamed, this softlocks the animals to be sitting down until death. The animals are also unable to breed in this state. Even if you change the animal's NBT data to not be sitting, they still still down anyway even when away from Player Simulator or when it doesn't exist anymore.
Below is a video showing the issue:
https://github.com/user-attachments/assets/b75d8c6c-4d69-4f64-8a93-f95628007194
Steps to reproduce the problem:
- Set up a Player Simulator with an item interface to a chest with items to tame animals, like bones.
- Have a tameable animal in front of the Player Simulator.
Expected behaviour:
The animals should not be tamed, as that would cause them to get softlocked into sitting position.
Versions:
- Minecraft: 1.21.2
- Mod loader version: NeoForge 21.1.213
- Cyclops Core: 1.27.1
- Common Capabilities: 2.10.1
- Integrated Dynamics: 1.28.1
- Integrated Tunnels: 1.9.0