Integrated Dynamics

Integrated Dynamics

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Game Crash With Null Pointer

natedogith1 opened this issue ยท 1 comments

commented

Here's the code I had built. The game crashed as soon as I placed the new_need inside of the delay block that need references. This was on the SkyFactory 3 modpack.

block_history = delay of block_reader.block, frequency=1, length=2
change        = size(uniq(block_history)) > 1
have          = proxy of static item
need          = delay of new_need, frequency=1, length=1
new_need      = change ? true : ( (need & have) ? false : get(need,0))

crash-2017-08-07_03.27.54-server.txt

commented

Your pack is using an outdated ID version, this was fixed in version 0.7.8.