Game Crash With Null Pointer
natedogith1 opened this issue ยท 1 comments
Here's the code I had built. The game crashed as soon as I placed the new_need
inside of the delay block that need
references. This was on the SkyFactory 3 modpack.
block_history = delay of block_reader.block, frequency=1, length=2
change = size(uniq(block_history)) > 1
have = proxy of static item
need = delay of new_need, frequency=1, length=1
new_need = change ? true : ( (need & have) ? false : get(need,0))