[1.12] Unstable Variable Store
Grygon opened this issue ยท 6 comments
I used ID to automate Actually Additions' canola oil upgrade process, but I'm having trouble with it semi-randomly deactivating. Here's a picture of my setup:
In short, it reads the fluid block and if its name is "Refined Canola Oil" it sends a redstone signal to the precision dropper, who drops a canola seed. When the block's name is "Crystallized Oil", it sends a redstone signal to the fluid collector who picks it up.
Normally it runs fine, but occasionally when going AFK for a long period of time I come back to no power in my base. The setup is sitting there with the refined canola oil, untriggered to start. In order to start the process again, I have to break the variable store and re-place it, along with inserting all the variable card again--I haven't been able to find another method that works.
I have a similar issue when quitting and re-entering my world, although in this case the readers/writers show an error that the variable could not be found. The same solution (breaking and replacing the variable store) fixes this.
I'm running 0.8.4 on the All the Mods 3 modpack, with Optifine added.
I'm having something related. Whenever I enter the game I have to break replace my variable storages. Otherwise my setup just spits all my seeds out and ignores my redstone writers. An other way I can fix it is by taking out the variable card and reinserting it in each of the redstone writer in the system.
I have the problem in my automated smeltery too...
Now that I think about it I think all redstone readers/writers are having trouble. The smeltery have a lever to enable molten metal to flow from the smeltery to a tinker tank. I also have a lever to enable flow from the tinker tank to an casting table with an ingot cast. And when I start the game I have to remove->insert the variable cards (or break->place the variable storage) for the levers to work.
MC 1.12.1
Integrated Dynamics 0.8.4
Integrated Tunnels 1.2.5
Forge 14.21.1.2443
Might be related to #259
Also, might be related to an "empty tile entity" problem I had before, during world (un)loading.