Crash when breaking cabling in creative
squirrelkiller opened this issue · 3 comments
---- Minecraft Crash Report ----
WARNING: coremods are present:
ThaumcraftLoader (Thaumcraft-1.8.9-5.2.4.jar)
IC2core (industrialcraft-2-2.3.232-ex18.jar)
FMLPlugin (InventoryTweaks-1.60-40.jar)
Contact their authors BEFORE contacting forge
// Oh - I know what I did wrong!
Time: 10/05/16 9:11 PM
Description: Exception in server tick loop
java.lang.IllegalArgumentException: No part at position DimPos(world=net.minecraft.world.WorldServer@2cf08366, blockPos=BlockPos{x=168, y=4, z=1056}) was found to get the state from.
at org.cyclops.integrateddynamics.core.tileentity.TileMultipartTicking.getPartState(TileMultipartTicking.java:210)
at org.cyclops.integrateddynamics.core.network.PartNetworkElement.getPartState(PartNetworkElement.java:56)
at org.cyclops.integrateddynamics.core.network.PartNetworkElement.beforeNetworkKill(PartNetworkElement.java:92)
at org.cyclops.integrateddynamics.core.network.PartNetworkElement.beforeNetworkKill(PartNetworkElement.java:22)
at org.cyclops.integrateddynamics.core.network.Network.kill(Network.java:224)
at org.cyclops.integrateddynamics.core.network.Network.killIfEmpty(Network.java:232)
at org.cyclops.integrateddynamics.core.network.Network.update(Network.java:257)
at org.cyclops.integrateddynamics.core.TickHandler.onTick(TickHandler.java:32)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_88_TickHandler_onTick_TickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:49)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:253)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:649)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:152)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:481)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
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-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1727576480 bytes (1647 MB) / 2388131840 bytes (2277 MB) up to 4131389440 bytes (3940 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4431m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.19 Powered by Forge 11.15.1.1890 31 mods loaded, 31 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1890-1.8.9.jar)
UCHIJAAAA Forge{11.15.1.1890} [Minecraft Forge] (forge-1.8.9-11.15.1.1890-1.8.9.jar)
UCHIJAAAA Chameleon{1.8.9-1.1.2} [Chameleon] (Chameleon-1.8.9-1.1.2.jar)
UCHIJAAAA mcmultipart{1.0.9} [MCMultiPart] (MCMultiPart-1.0.9-universal.jar)
UCHIJAAAA CharsetLib{0.2.5} [‽] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA CharsetPipes{0.2.5} [|] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA CharsetWires{0.2.5} [+] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA CharsetAudio{0.2.5} [♫] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA CharsetDrama{0.2.5} [!] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA CharsetStorage{0.2.5} [#] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA CharsetTweaks{0.2.5} [*] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA CharsetGates{0.2.5} [&] (Charset-0.2.5-a5313e6797c07288da5559c1.jar)
UCHIJAAAA chiselsandbits{8.8} [Chisels & Bits] (chiselsandbits-8.8.jar)
UCHIJAAAA cyclopscore{0.5.6} [Cyclops Core] (CyclopsCore-1.8.9-0.5.6.jar)
UCHIJAAAA evilcraft{0.9.7} [EvilCraft] (EvilCraft-1.8.9-0.9.7.jar)
UCHIJAAAA IC2{2.3.232-ex18} [IndustrialCraft 2] (industrialcraft-2-2.3.232-ex18.jar)
UCHIJAAAA integrateddynamics{0.3.8} [Integrated Dynamics] (IntegratedDynamics-1.8.9-0.3.8.jar)
UCHIJAAAA inventorytweaks{1.60-40-e06e29a} [Inventory Tweaks] (InventoryTweaks-1.60-40.jar)
UCHIJAAAA IronChest{6.0.125.770} [Iron Chest] (ironchest-1.8.9-6.0.125.770.jar)
UCHIJAAAA JEI{2.28.18.186} [Just Enough Items] (jei_1.8.9-2.28.18.186.jar)
UCHIJAAAA Baubles{1.1.3.0} [Baubles] (Baubles-1.8.9-1.1.3.0.jar)
UCHIJAAAA Thaumcraft{5.2.4} [Thaumcraft] (Thaumcraft-1.8.9-5.2.4.jar)
UCHIJAAAA JEIAddons{0.12.0.57} [Just Enough Items Addons] (JEIAddons_1.8.9-0.12.0.57.jar)
UCHIJAAAA journeymap{1.8.9-5.2.0b1} [JourneyMap] (journeymap-1.8.9-5.2.0b1-unlimited.jar)
UCHIJAAAA jeresources{0.4.0} [Just Enough Resources] (JustEnoughResources-1.8.9-0.4.0.23.jar)
UCHIJAAAA RecipeTooltips{1.1.24} [RecipeTooltips] (RecipeTooltips-1.8.9-1.1.24.jar)
UCHIJAAAA StorageDrawers{1.8.9-2.6.4} [Storage Drawers] (StorageDrawers-1.8.9-2.6.4.jar)
UCHIJAAAA Waila{1.6.0} [Waila] (Waila-1.6.0-B3_1.8.8.jar)
UCHIJAAAA WailaHarvestability{1.1.7} [Waila Harvestability] (WailaHarvestability-mc1.8.x-1.1.7.jar)
UCHIJAAAA wawla{1.1.4.168} [What Are We Looking At] (Wawla-1.8.9-1.1.4.171.jar)
Loaded coremods (and transformers):
ThaumcraftLoader (Thaumcraft-1.8.9-5.2.4.jar)
IC2core (industrialcraft-2-2.3.232-ex18.jar)
FMLPlugin (InventoryTweaks-1.60-40.jar)
invtweaks.forge.asm.ContainerTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['squirrel_killer'/290, l='Tutorial', x=165.18, y=4.00, z=1057.30]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
@squirrelkiller Could you explain in detail the steps that are required in order to reproduce this crash?
Step 1, build quite massive network (about 30+ devices I think by that point).
Step 2, have them all moving information around between each other.
Step 3, Smash several blocks drawing information from other parts of the network, starting with the cable each time. I believe I specifically hit the cable connecting to an audio writer which was reading from inventory reader about a chunk and a half away. I hit the cable, then the writer.
Step 4, Be confused because I had smashed several other devices before the crash.
I can tell you the network had literally every type of reader and writer functioning on it at the time. Tutorial videos can demand a lot from a mod, because you are showing everything at once.