Integrated Dynamics

Integrated Dynamics

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Group ID of omni-directional connector not synced to client

josephcsible opened this issue ยท 6 comments

commented

Issue type:

Only keep the issue types that are applicable.

  • ๐Ÿ› Bug

Short description:

When crafting an omni-directional connector, its group ID isn't immediately synced to the client.

Expected behaviour:

A newly-crafted omni-directional connector should immediately have its group ID visible.

Actual behaviour:

A newly-crafted omni-directional connector does not have its group ID visible until you force the server to tell the client about the item again, such as by moving it around.

Steps to reproduce the problem:

  1. Craft (or reset) an omni-directional connector, and place it in your inventory
  2. Mouse over it, and note the lack of a group ID
  3. Move it to a different slot in your inventory
  4. Note that its group ID is now visible

Versions:

Git revision c5ed8ac, with all of the dependencies pulled by gradle for it

Log file:

Nothing relevant

commented

Won't fix.

commented

This is the cause. Is there a reason for only doing this on the server?

commented

@josephcsible Because only the server knows of these IDs, and stores them.

Not sure if this issue can be easily resolved though, due to how crafting works in 1.12 (completely server-side).

commented

https://github.com/CyclopsMC/CyclopsCore/blob/master-1.12/src/main/java/org/cyclops/cyclopscore/persist/world/GlobalCounters.java#L10 seems to indicate otherwise.

GitHub
CyclopsCore - Minecraft coremod for EvilCraft, Integrated Dynamics and others.
commented

Not sure if that description is accurate, I don't remember ever implementing server-client syncing, and I also don't think vanilla does this out-of-the-box for WorldStorage.

commented

This remains a problem in 1.12.2-0.11.17