Drying basin disappearing when filled with lava
wizard1399 opened this issue ยท 8 comments
Issue type:
Only keep the issue types that are applicable.
- ๐ Bug
Short description:
Drying basin disappears when filled with lava. I was in creative mode and placed a bucket of lava into the drying basin. Shortly after the basin disappears from the world.
Expected behaviour:
Drying basin to stay in world with lava in it. I have a craft tweaker script that relies on using lava with the drying bin.
Actual behaviour:
"Poof" the bin is gone.
Steps to reproduce the problem:
- Creative mode
- Place down drying basin
- Place a bucket of lava into basin
- After a second or two it should vanish.
Versions:
_
- This mod: 1.10.2-0.7.14
- CyclopsCore: 1.9.4-0.10.10
- Minecraft: 1.10.2
- Forge: 1.10.2-12.18.3.2422
Log file:
Null
Could you add the config to the 1.10.2 version? The minetweaker script that lead to this discovery has to do with thaumcraft and getting aspect crystals in a void world. Azanor has said that TC will be dev'ed in 1.10.2 to work most of the bugs out before moving on to 1.12.
TLDR: adding the config to 1.12 will not solve the problem for me or the magic based skyblock pack I am developing. I know this would be back tracking for you, so I would like to thank you profusely in advance.
Sorry, 1.10.2 is not maintained anymore unfortunately, I simply do not have the time for it.
@wizard1399 You're welcome to fork the 1.10.2 version and build a custom version by changing the following field yourself though: https://github.com/CyclopsMC/IntegratedDynamics/blob/master-1.12/src/main/java/org/cyclops/integrateddynamics/tileentity/TileDryingBasin.java#L33
IntegratedDynamics - A Minecraft mod to take full and automated control of your appliances.
Not asking to maintain, just a quick fix. Possible comment out a few lines of code responsible for the burning down feature, slap a hotfix label on it and release it.
That's not a bug, it's a feature!
Regular drying basins will burn down if they contain hot fluids, such as lava.
I could add a config option to disable this behaviour though...
Maybe a fire animation if they're going to burn down? Seems like currently there's no clue as to what happened so you can't tell if this was intended or not.