Crash on world load
Fatmice opened this issue ยท 1 comments
Issue type:
- ๐ Bug
Short description:
Steps to reproduce the problem:
- Loaded up world containing ID's omnidirectional connectors, some energy import and exporters. Received a message that ID has crashed.
- The omnidirectional connections are also misbehaving...Their id's seem to be there but not there, as in they don't work when new ones are placed. If I try to mess with existing ones, the exist network stops working. Energy stops getting imported and exported...Don't know if this has anything to do with the crash. What I have to do is rip up all of the omnidirectional connectors and replace them all...really a hassle to just continue working on the same network?
Expected behaviour:
No crash? And maybe existing networks connected via omnidirectional connectors should still work and be able to be extended with new connectors/importers/exporters?
Versions:
- This mod: 1.12.2-0.11.17
- Integrated Tunnels : 1.12.2-1.5.6
- Cyclop Core : 1.12.2-0.11.10
- Minecraft: 1.12.2
- Forge: 14.23.5.2768
Log file:
https://gist.github.com/Fatmice/6d6d5001204c5843fb8692fe705ea34a