Integrated Dynamics

Integrated Dynamics

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Energy Battery dosent output correctly when full

Freebi85 opened this issue ยท 4 comments

commented

Issue type:

  • ๐Ÿ› Bug

Short description:

The problem with a full loaded energy battery is that when a source is connected, it doesn't let out more than it can get. If you disconnect input, the battery will output at maximum speed.

Steps to reproduce the problem:

  1. Use a Full Energy Battery
  2. put a low voltage solar panel on it (or quivalent) (4RF/FE/t)
  3. try to trasnfer energy in a empty battery

Expected behaviour:


Versions:

  • This mod: 1.0.2
  • Minecraft: 1.12.2
  • Forge: .2807

Log file:

commented

I don't fully understand the issue.

What transfer rate do you experience when the battery is full vs non-full?

commented

For example, if there is an 8FE/t solar Flux reborn solarpanel on the battery and the battery is full then only 8 FE/t will be output. Without an incoming energy source, 2000 will be output or what you specify in the configs.

commented

Yeah, I can't reproduce this at all, transfer rate is 2000 fe/t at all times, independent of the input rate.
I tried by exporting energy using IT and by applying a redstone signal, both work fine.

Could you share a more detailed step-by-step guide to reproduce this, preferably with just ID+IT installed. (A video would even be better :-) )

commented

This issue has been automatically closed because there has been no response to our request for more information from the original author. With only the information that is currently in the issue, we don't have enough information to take action. Please reach out if you have or find the answers we need so that we can investigate further.