Integrated Dynamics

Integrated Dynamics

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Value input method that doesn't involve manipulating cards

moonheart08 opened this issue · 10 comments

commented

Issue type:

  • ➕ Feature request

Short description:

As of now, there is no good way for a string, integer, long, list, or double to be entered via a UI. What i'd like to see is a block or network component that provides a way to input these data types easily, without having to modify a card or use some other roundabout method.

commented

a block or network component that provides a way to input these data types easily

How do you suggest to do this then? If not with a UI and variable cards?

commented

The idea was to use a UI, not do it without. a UI is probably the best way to do it.

commented

Not sure if I'm following then. How would this be different to the existing logic programmer where you can create values for these primitive types?

commented

It would be a user friendly input, essentially, like a prompt, instead of having to use the logic programmer to edit cards.

commented

Ok, you talk about a block or network component to open such a prompt. How do you suggest connecting these values with operators/writers then, if not via variable cards?

commented

It would be done with variable cards. I'm suggusting that it shouldn't be done by modifying a constant.

commented

What i am looking for is a placeable block that functions as a way to input arbitrary values into ID, functioning as a string, int, etc input.

The purpose of it in realworld builds would be to provide a nice interface that doesn't involve directly manipulating cards to input data, and instead only having to type the data into a UI.

This would allow for, say, inputting a target player's name into a network that retrieves information about a player.

commented

Ok, so if I understand correctly, you want to have some kind of terminal that acts as a proxy, and variables can be bound to this proxy?

Does #213 sum up your feature request? If so, I'll close this one.

commented

I'm sorry, but I really don't understand what you are suggesting. This sounds exactly like the existing logic programmer functionality to me.

Could you try re-explaining the whole thing with a motivating use-case, e.g., where you use your idea in a in-game build?

commented

Yes it does. Closing in favor of #213