Integrated Dynamics

Integrated Dynamics

63M Downloads

[1.15] Disabling the Megeglin Biome does not seem to work

NielsPilgaard opened this issue ยท 8 comments

commented

Issue type:

  • ๐Ÿ› Bug

Short description:

Blacklisting Meneglin from the overworld and setting biome spawn weight to 0 did not stop the Meneglin biome from spawning.

Config entries:
meneglinBiomeDimensionBlacklist = ["minecraft:nether", "minecraft:the_end", "minecraft:overworld"]
spawnWeight = 0

This was in a world generated with the mod Terraforged, in case that matters.

Steps to reproduce the problem:

  1. Set the config with the values listed above
  2. Make a new world
  3. Find a Meneglin (I recommend using the mod Nature's Compass for this)

Expected behaviour:

I expected the biome to not appear at all.


Versions:

  • This mod: IntegratedDynamics-1.15.2-1.1.11
  • Minecraft: 1.15.2
  • Forge: 1.15.2-31.2.30

Log file:

commented

TerraForged has a config folder with the file biome_weights.conf. I believe that's what your looking for.

commented

Are you sure? There's no such file in my instance. Biomes O' Plenty has a biome_weights.toml though.

commented

I'm guessing its only in TerraForged-BETA2 - Been using it for a week now, stable as a beta can get. But ya, this is on TerraForged' end. Nothing InDy can do.

Now that I think about it, maybe it's the beta that respects weights set by other mods - meaning you won't need to add anything to the file I mentioned. Not sure either way - give it a try though.

commented

Alright then, thanks a lot for the swift answer and explaination :)

commented

Hmm, this config option should still work though. I'm going to have a look at it in any case.

commented

Can confirm that blacklisting the overworld does not actually get rid of the biome. For comparison, I'm not using Terraforged, and blacklisting the biome results in the biome still generating, just with no trees or anything else.

commented

blacklisting the biome results in the biome still generating, just with no trees or anything else.

More information on the lack of decoration/caves/trees here: EnigmaticaModpacks/Enigmatica5#427

commented

@NillerMedDild Looks related to the biome black list issue indeed. Removing the applicable dimension from the blacklist should fully generate the biome though.