"NullPointerException" Crash when trying to determine the mod name of an block a entity is looking at, when the entity isn't present.
Cerbrus opened this issue ยท 2 comments
Issue type:
- ๐ Bug
Short description:
I'm walking through the "Advanced Operations" tutorial of the mod. I figured I'd try and combine what I learned so far, and wanted to display the mod name of the item I'm currently looking at. This worked, but the game crashed when I stepped away from the entity detector. The game crashes now.
Steps to reproduce the problem:
- Get an entity detector
- Grab a single entity from that
- Proxy that variable into a new variable.
- Create a "target block" variable from that proxy.
- Create a "Mod" variable from that target block.
- Stuff the variables into your network, the display should show the mod name of the block you're looking at.
- Walk away from the entity detector... Boom! The game crashes.
Expected behaviour:
I'd expect the error (null reference perhaps) to be handled and the display to show nothing.
Versions:
- This mod:
IntegratedDynamics-1.16.4-1.4.0 - Minecraft:
1.16.4 - Forge:
forge-1.16.5-geckolib-3.0.4a
I'm on version 1.5.1 of the FTB Direwolf 20 1.16 modpack.
Log file:
crash-2021-01-27_23.00.28-server.txt
I could provide a savegame, if that helps.
Well that's quick!
Is there anything I can do that'd make my world load again (preferably without disabling the mod, I wouldn't wanna loose what I built)
Here's the save, in case it helps:
https://drive.google.com/file/d/1RnKH_TNhYU76pjoLn3I10fvhO1t05_Ch/view?usp=sharing
(It's ~650MB)