Integrated Terminals

Integrated Terminals

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Server hang when crafting stack through terminal

repvik opened this issue ยท 3 comments

commented

Issue type:

  • ๐ŸŒ Performance issue

Short description:

Attempting to craft a stack of "Block of Crystalized menril" causes the server to hang for > 30 seconds.

Steps to reproduce the problem:

Setup:

A chest, a mechanical squeezer, mechanical drying basin, a drawer controller and ~50 drawers connected in a network (Terminal says ~8.5k items in storage).

  1. Open terminal
  2. Attempt to craft a block of crystalized menril from chunks. (This works just fine)
  3. Attempt to craft a stack of blocks. (This makes server hang)

Versions:

  • This mod: 1.12.2-1.0.12
  • Minecraft: 1.12.2
  • Forge: 14.23.5.2844
  • All The Mods 3 Remix: 1.5.1

Profiler output:

Profiler while server was hanging (crafting 33 blocks, which was "fast" enough to not cause the server watchdog to trigger):

[10:16:04] [EntityProfiler/INFO] [TickProfiler]:
TPS: 13.894211
                    Single Entity | Time/Tick |     %
monster.EntityZombie -47,16,119:0 |     0.152 | 1.442
 PlantInteractorTile {37,65,26}:0 |     0.131 | 1.241
       item.EntityItem 52,26,81:0 |     0.089 | 0.838
monster.EntityZombie -31,62,-82:0 |     0.073 | 0.695
  passive.EntitySheep 121,69,31:0 |     0.067 | 0.630
   Chunk | Time/Tick |      %
 0: 7, 2 |     2.069 | 19.575
 0: 8, 2 |     0.557 |  5.269
 0: 2, 1 |     0.460 |  4.356
 0: 3, 0 |     0.325 |  3.077
0: 4, -2 |     0.266 |  2.521
  All Entities of Type | Time/Tick |      %
   passive.EntitySheep |     1.695 | 16.034
  monster.EntityZombie |     1.613 | 15.266
     entity.EntityFrog |     1.156 | 10.934
     passive.EntityCow |     1.141 | 10.797
monster.EntitySkeleton |     1.015 |  9.603
   Average Entity of Type | Time/tick | Calls
      PlantInteractorTile |     0.051 |  2502
     monster.EntityZombie |     0.051 | 26548
TileMechanicalDryingBasin |     0.050 |   834
       tile.TileContOreT1 |     0.044 |   834
   monster.EntitySkeleton |     0.042 | 19932

Sampler, from when attempting to craft a full stack:
serverhang.zip

Spark profiler, from when attempting to craft a full stack:
https://sparkprofiler.github.io/#wPmAbJSSzR

commented

Thanks for reporting, I'll look into it as soon as possible!

commented

Comparing crafting between AE2 and ID it looks like ID crafts one item at a time, fetching new items for each crafting action while AE2 crafts all at the same time using one fetching action.

commented

Note to self for future reference:

While a more efficient solution would have been to move multiple items into the input slots, craft once, and multiply the output item. This would have resulted in incorrect recipe application in some edge-cases. For instance, some recipes will produce different items on every craft (e.g. entangled chalice). Furthermore, some input items may not be stackable (e.g. tanks).

The current solution optimizes the problem through recipe caching , which is as far as we can go without breaking recipe interface contracts.