[crash] java.lang.NullPointerException: Initializing game
Yourname942 opened this issue ยท 3 comments
Issue type:
- ๐ Bug
Short description:
It seems that integrated terminals is breaking, which kills the block registering, so things later crash
Steps to reproduce the problem:
- Select Play in Twitch App
- Select Play in Minecraft Launcher
- -- Crash here --
Expected behaviour:
I expect there to be no crashes when all I did was click play in the Minecraft launcher
Versions:
- Modpack Here
- Integrated Crafting: 1.0.10
- Integrated Dynamics: 1.1.16
- Integrated Terminals: 1.0.14 (I believe this mod to be the cause)
- Integrated Tunnels: 1.6.13
- Minecraft: 1.15.2
- Forge: 31.2.36
Log file:
tl;dr: If it's hard to reproduce this issue, try installing any mod that depends on MixinBootstrap after installing Integrated Terminals.
I've been experiencing the same issue and I think it may be a tough one to reproduce.
I was making a modpack with very few mods (like 80 or so) and experienced the crash.
I installed MoreCrashInfo to determine that it was in fact Terminals causing the crash, but it seemd to work sometimes, sometimes not.
So, I made a fresh pack with the exact same mods - no crash. Worked just fine. Over 3 days of test/play time.
Then I installed Botania Tweaker. It started crashing. I uninstalled Botania Tweaker and it continued crashing. So, I deleted Integrated Terminals, loaded my world and the game worked again. I re-installed Terminals and there was no crash anymore. I noticed that Botania Tweaker has a dependency on MixinBootstrap.
I decided to try another mod that depends on MixinBootstrap in a fresh pack with just the integrated suite. First, I installed the Integrated suite of mods, loaded the game, loaded a world, everything worked. Then I installed a mod that has a dependency on MixinBootstrap and the crash happened. I tried again to make a fresh pack and do it the other way this time - install MixinBootstrap first, then the Integrated suite. The game worked perfectly.
Thanks for the additional information @HipHopHuman, this will definitely make debugging easier.