World fluid exporter voids fluids if production rate is < 100mb
tinyrobot opened this issue ยท 0 comments
Issue type:
- ๐ Bug
Short description:
When a fluid source produces fluid in increments of < 100mb, and a world fluid placer places the fluid, no fluid is placed in the world but the fluid is 'consumed' (voided) anyway.
Steps to reproduce the problem:
- Given a fluid source (eg. the sink from cooking for blockheads)
- Attach a fluid importer and put an integer variable card with '10' in the 'import fluid amount' space.
- Attach a fluid storage of some sort (eg. thermal expansion portable tank) with a fluid interface.
- Attach a world fluid exporter, exporting the fluid
- Observe that the tank is drained but no fluid is placed
Expected behaviour:
The world fluid exporter should not try to export fluid if there is < 1000mb available, and should not void fluid if it cannot be placed.
Versions:
- This mod: 1.6.5
- Minecraft: 1.12.2
- Forge: 14.23.5.2772