Bug: Network does not transfer items intermittently
BiatuAutMiahn opened this issue ยท 13 comments
I notice this happening at random from time to time. In two scenarios...
1, I have a Squeezer, and I have a Drying basin. I have some components to read the inventory of the squeezer to determine if it empty and if it is completely squeezed, if it is empty, a Redstone writer will send a true to keep it reset, and the other condition is self explanatory. Anyway, the network will put a log in the squeezer, and will take a Menril block out of the drying basin once dried. anyway sometimes this will locked up and a block will not be pulled out of the drying basin.
2, when dumping items into a chest from my player inventory ie; ctrl+clicking at times the items will stop being pulled from the chest.
In either case, the solution would be to take a wrench and disconnect, then reconnect the cable to the network. Sometimes even that does not work, and you have to break the Item interface too.
Are you waiting long enough? Because due to an optimization, the importers/exporters may be idle for a second or two if there were no changes in the inventory in the near past.
Yes, I could sit there for a few minutes, or leave and come back and that part of the network is locked up.
Ok, I'll try looking into it soon. In the meantime, if you could provide me with a fully reproducible use-case, that'd help me a lot.
I think this might have something to due with the chunk being loaded/unloaded.
Could be related to #17 then.
@BiatuAutMiahn Could you check to see if you still encounter this problem in version 0.6.9
?
I'm wondering if I'm having the same issue. Upon chunk unload, I come back to the extractor/importer showing an error about "Network Corruption Detected". Breaking and replacing fixes the issue.
Assuming fixed as of Integrated Dynamics 0.6.10
, please comment if this is not the case.