Network corrupted after server restart
x13x54 opened this issue ยท 6 comments
Issue type:
- ๐ Bug
Short description:
When making a network using fluid/item importer/exporter/interface (only tested these so far) it will corrupt itself on a server reboot.
Reseating the variable card does not fix the corrupt network, breaking the im/exporter and placing it back with the same variable card does fix it.
This issue seems to not affect IntegratedDynamics networks.
Steps to reproduce the problem:
- Make the simplest item/fluid transfer thing you can (interface, im/exporter, 1 variable card)
- Reboot the server
- Network corrupted
Expected behaviour:
Server reboot does not affect network negatively. It will keep piping through items/fluids when fed.
Versions:
Server is using:
IntegratedCrafting-1.16.5-1.0.15.jar
IntegratedDynamics-1.16.5-1.8.3.jar
IntegratedTerminals-1.16.5-1.2.4.jar
IntegratedTunnels-1.16.5-1.8.1.jar
- Minecraft: 1.16.5
- Forge: 36.1.24
Mods are used as part of AllTheMods6 1.6.7 modpack, and i have filed an issue with the modpack as well at AllTheMods/ATM-6#1761
Log file:
Nothing of interest has been found in the logs during discovery of network corruption or when searching for integrated* to find possible logs during server startup, however logs can be requested.
After another restart i noticed that breaking the item interface and placing it back also repairs the network (or creates a new one).
Since the chunks are force-loaded this can be the same issue as #124
This issue has been automatically closed because there has been no response to our request for more information from the original author. With only the information that is currently in the issue, we don't have enough information to take action. Please reach out if you have or find the answers we need so that we can investigate further.