Integrated Tunnels

Integrated Tunnels

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Changing priority while network is operational crashes game

Revvilo opened this issue · 0 comments

commented

I was fiddling around trying to work out how I was going to prioritise some exporters over others and as soon as I hit save to update the priority on one of them the game closes;

I've had this happen a few times recently, and judging by the concurrent modification exception it's just bad timing with another operation going on in the network?