Round-robin mode
josephcsible opened this issue · 3 comments
Issue type:
Only keep the issue types that are applicable.
- ➕ Feature request
Per https://www.reddit.com/r/feedthebeast/comments/7jlxzw/roundrobin_with_integrated_dynamics/, we should add a way to make importers and exporters round-robin between different interfaces, instead of always going in priority order.
Yep, has been on my todo-list for a long time. I was thinking of just making going round-robin within interfaces with the same priority, as that order is semi-random now.
Note to self: Add setTargetInterface(priority, index)
, resetTargetInterface(priority)
, getTargetInterfacesCount(priority)
to item network. Parts that have round robin setting enabled will call this before each action.
WIP: https://github.com/CyclopsMC/IntegratedDynamics/tree/feature-roundrobin
IntegratedDynamics - A Minecraft mod to take full and automated control of your appliances.
Implemented in CyclopsMC/IntegratedDynamics#469 and #101