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[1.16.5+] Incompatibility with Project E - Need to exclude transmutation interface

AerosAtar opened this issue ยท 3 comments

commented

For compatibility reasons, screen moze_intel.projecte.gameObjs.gui.GUITransmutation needs to be excluded from the inventory button and hotkey functionality of this mod.

  • The buttons don't quite fit properly (see first screenshot) and have no relevant function for this interface.
  • The hotkeys interfere with the search functionality and have no relevant function for this interface.
    • Example: Attempting to search for "dirt" causes the hotkey to trigger, which creates a bunch of random items from the pool and throws them into random slots in the interface (see second screenshot).

In a more general sense: Allowing the 'blacklisting' of interface screens (screens that the mod should ignore when adding buttons/hotkey functions) using the configuration, similar to how Quark handles their inventory buttons, would be a good QoL enhancement, as would the ability to remap the hotkeys using the "controls" menu.

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commented

by defaut the gui editor screen is opened by pressing r+g while the gui in question is opened
if the key combination doesn't work there is a button in the left top corner.

commented

setting ignore to true for the screen should be enough

commented

changing the key binding is possible form the menu config by default accessible by pressing r+c in game
or through the mods button.