Crash while starting the game
Dr-WeiAL opened this issue · 38 comments
Did it conflict with which mod and cause the crash?
latest.log
debug.log
It’s a bit too much, it took some time
mods.txt
To make sure it's a conflict with another mod, I guess it doesn't crash when using only Inventory Profiles?
So I read the log, and for me it could be a conflict with Placebo
Uh... but after blocking Placebo and all mods that use it as a front end, it still crashes
Could you send the log after it crashes without Placebo?
okay
latest.log
I guess you use a modpack? If so, which? I'd like to install all the mods to be able to test a bit
I guess you use a modpack? If so, which? I'd like to install all the mods to be able to test a bit
This is a modpack I made by myself, and I didn’t upload it, do you want me to upload it to github?
it will help if you can upload it
Uh, I am in China, and modpack is too big, github does not allow me to upload, can you open pan.baidu.com? I upload it inside if possible
Don't worry I'll download them all by hand.
Personally I can open baidu if you want to upload them anyway
https://pan.baidu.com/s/1n5Y754QcxBCK9f1d-tQvDg
Extraction code: 3765
Thanks!
It’s okay, as long as these things can help you, but I forgot to delete a mod, you have to delete i18nupdatemod, otherwise you will be in Chinese after startup
what loader do you use? CurceForge MultiMC ATLauncher Vanilla
does it support exporting a modpack? I know that ATLauncher and MultiMC support exporting if you can just export it in Curceforge format?
I tried to download it but I get a ton of errors and the website is very slow for me, could you upload it on
https://www.swisstransfer.com/fr
please? Thanks!
I tried to download it but I get a ton of errors and the website is very slow for me, could you upload it on
https://www.swisstransfer.com/fr
please? Thanks!
I don't know how to use this website, and it's very slow, can you provide your email address? I want to try if I can send the file by email
what loader do you use? CurceForge MultiMC ATLauncher Vanilla
does it support exporting a modpack? I know that ATLauncher and MultiMC support exporting if you can just export it in Curceforge format?
I am using this
https://hmcl.huangyuhui.net/
I can export as MultiMC can use
Do you want to send it to your mailbox like him?
I have sent it, hope you can receive the mail over there
I can reproduce it
I use this website to download very fast, but I don’t know about uploading. In addition, did you find the problem?
I'm doing some tests
Okay, thanks for your hard work, but it's early morning on my side, it's almost time to go to bed, I may not get the news in a while
The mod that causes the conflict seems to be timeless_and_classic_4.0.0_RELEASE.jar
EDIT: removing only timeless doesn't fix it so I think timeless is just one of the conflicts
The mod that causes the conflict seems to be
timeless_and_classic_4.0.0_RELEASE.jar
EDIT: removing only timeless doesn't fix it so I think timeless is just one of the conflicts
It’s too much trouble to use github, let me talk to you directly with discord
After talking a bit on Discord, the two mods causing the conflict seem to be timeless_and_classic_4.0.0_RELEASE.jar
and i18nupdatemod-1.16.5-2.0.2-hotfix-4.jar
. We're now looking for the exact problem
The problem has been pinpointed to over-zealous mixin configuration
"injectors": {
"defaultRequire": 1
}
Both of above are core mods and change minecraft directly. This makes very hard to have MixIns due to unexpected changes in the core classes interface.
It's up to the core mods not to break the interface
After further investigation removing the above section fixes the crash. BUT the mixin is still not attached,
However I found that both i18n.. and timeless.. have .mixins.json files that don't really point to mixins removing them allows the game to start and out mixins to attach.
Closing and marking as invalid again since the problem is most probably caused by the empty mixins.json files
After further investigation removing the above section fixes the crash. BUT the mixin is still not attached,
However I found that both i18n.. and timeless.. have .mixins.json files that don't really point to mixins removing them allows the game to start and out mixins to attach.
Closing and marking as invalid again since the problem is most probably caused by the empty mixins.json files
BUT the mixin is still not attached,
According to the picture, I think it attached.
How can I make it not attached?
edited: got it, it is truely.
The mod starts yes however the part that the mixin handles doesn't work.
one of the mixins disables shift move/ctrl+q of items in locked slots. if I just remove the above section the crash is gone but the player can still use ctrl+q to throw stuff out of locked slots
I still think this is not this or the other mods problem but after more investigating and some talking with people from forge THE MAIN REASON IS that all mods have mixin.refmap.json filet their jars. And for some reason when IPN mixins are processed some of the other mixin.refmap.json files is loaded instead of the one in IPN.
So I will make the file name unique to avoid further problems related to that.