Improper Components match during profile change/apply
CreepilyCreeper opened this issue ยท 4 comments
apparently a new hoe works but a damaged hoe doesnt
Replay.2024-06-28.14-18-50.mp4
So i was following this guide on how to do the profile config thing https://inventory-profiles-next.github.io/profiles/
but i cant have multiple items in order for a slot like demonstrated in the link
Inventory Profiles Next - Profiles
An inventory sorter mod
i tried to do this
profile Usual_1
HOT1
"minecraft:diamond_sword" -> [ "minecraft:enchantments"("[\"minecraft:mending\",\"minecraft:sharpness\",\"minecraft:looting\"]"), "minecraft:repair_cost"("1") ]
HOT2
"minecraft:netherite_pickaxe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:diamond_pickaxe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:iron_pickaxe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:stone_pickaxe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:netherite_pickaxe"
"minecraft:diamond_pickaxe"
"minecraft:iron_pickaxe"
"minecraft:stone_pickaxe"
HOT3
"minecraft:diamond_shovel"
HOT4
"minecraft:diamond_axe"
HOT5
"minecraft:netherite_hoe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:diamond_hoe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:iron_hoe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:stone_hoe" -> [ "minecraft:enchantments"("[\"minecraft:silk_touch\"]") ]
"minecraft:netherite_hoe"
"minecraft:diamond_hoe"
"minecraft:iron_hoe"
"minecraft:stone_hoe"
...
i have a stone hoe and it doesnt go into the hotbar, but the diamond sword does, the netherite pickaxe does, the diamond shovel doesnt and the diamond axe doesnt
I think it's replicable for any damaged tool, which isn't enchanted (from my observations).
Isn't that related to Effect Components in v1.21 (Technical changes section)?
The effects field in an Enchantment is a map of Effect Component type the Effect List data. Most Effect Components are lists, so any number of Effects can be added of any Component Type. The data for each effect generally involves having a specified condition context and Effect Type, but some Effects also deviate from this format.
...
minecraft:item_damage: Effects for the amount of durability lost when an item is damaged
Isn't that a new way of handling durability in Minecraft?
Anyway, from my quick tests, seems like IPN requires items to overly match items with profile definitions.
e.g.
"minecraft:diamond_pickaxe" -> [ "minecraft:enchantments"("[\"minecraft:efficiency\"]") ]
won't match a pickaxe, which has also the Unbreaking
enchantment. (Isn't that unintended, btw?)
Soo, I believe the damaged tool receives now an effect, which is not defined in profile conf by IPN, but is required to be defined during profile load.
That's still just a guess, but I hope it might help with fixing the issue quicker.
fixed before 5ad0d0f