
Moving Button in GUI Overlay Configuration Screen Didn't Save
HunterEverblade opened this issue ยท 1 comments
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Minecraft Version/s
1.21.1
Modloader
Fabric
Modloader Version
Fabric 1.21.1
Operating System
Windows
List of all other installed mods
PokeXplore Client Modpack
Amendments
Architectury API
Athena
Bad Wither No Cookie
Balm
Better Advancements
Better Animations Collection
Better Climbing
Chipped
Chisel Reborn
Cloth Config API
Cobblemon
Cobblemon Spawn Notification
Cobblemon UI Tweaks
Cobblemon: Ride On!
Cobblepedia
Cobbreeding
Continuity
Controlling
Coro Util
CraftTweaker
Default Options
EMI
EMI - Loot
EMI - Ores
EMI - Professions
Entity Culling
Expanded Storage
Fabric API
Fabric Language Kotlin
Fabric Seasons
Fabric Seasons: Extras
Fabric Seasons: Terralith Compat
Fabric Skyboxes
Faux Custom Entity Data
ForgeConfigAPIPort
Fzzy Config
Iris Shaders
Item Scroller
Jade
Kiwi
Litematica
Lootr
MagnumTorch
MaLiLib
Mod Menu
Moonlight Lib
More Cobblemon Tweaks
More Slabs, Stairs & Walls
No Chat Reports
Observable
Open Parties and Claims
Patchouli
PuzzlesLib
Resourceful Lib
Searchables
Season HUD
Simple Voice Chat
SimpleTMs for Cobblemon
Snow! Real Magic!
Sodium
Sophisticated Backpacks
Sophisticated Core
Supplementaries
Terralith
Trade Cycling
Trashslot
watut
Waystones
Xaero's Minimap
Xaero's Worldmap
Describe the problem
After moving Button in GUI Overlay Configuration Screen and clicking escape the button movement does not save.
Steps to reproduce
Open Iron Chest
compasses.expandedstorage.impl.client.gui.PageScreen
Open GUI Overlay Configuration Screen
Select Move Matching Item button
Move Button with WASD
Click Escape
I have tried to reproduce the problem with only or without "Inventory Profiles Next" and its dependencies installed.
- I have tested without 'Inventory Profiles Next' and its dependencies
- I have tested with only 'Inventory Profiles Next' and its dependencies and no other mods
This is an interesting case.
The implementation of Expanded Storage actually provide it's own button positions by annotating the class with @IPNGuiHint. In theory the implementation of a mod knows best how to move IPN buttons and as a side effect IPN will ignore if the player moves them in the editor.
Since it looks like Expanded Storage is no longer Open Source and is no longer available on CurseForge or Modrinth I suggest you contact the Mod Pack developer to pass on the problem.