
Entity Inventories
19MisterX98 opened this issue ยท 2 comments
Add support for entity inventories:
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-Add support for minecart inventories
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-Add support for horses/donkeys/llamas with chests (you need to open their inventories via shift click)
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-Maybe villager/wandering trader inventories
Just going to document the issues with this so far so they're tracked:
Each type of entity gets only one tab: (here's two famers)
Detection method adds every entity that has a use interaction (I think?) - allays have been noted, here's an unemployed villager:
Villager method has no context sensitivity:
This sleeping villager wont be woken by clicking the tab (that's a completely seperate use
action that needs to occur first)
Instinctively - villagers have so much additional context and settings that they're probably better implemented as a sub-type of EntityTab instead of just Simple.