Inventory Tweaks [1.12 only]

Inventory Tweaks [1.12 only]

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Files get replaced on open

Outfluence opened this issue · 4 comments

commented

I edited both the tree and rules file but when I open minecraft the files get replaced with the originals. I even edited them again through the launched minecraft under mod config. I am at a loss, but have my edits backed up. Any help would be great!

commented

To keep things from crashing it resets to the defaults when it finds an error, but the old files should be renamed and backed up.

More details, including a log file, and making sure you're checking on the latest version of the mod would help though.

commented

I tried to add in BOP and Natura wood:

        <wood>
            <oakWood id="log" damage="0"/>
            <birchWood id="log" damage="1"/>
            <spruceWood id="log" damage="2"/>
            <jungleWood id="log" damage="3"/>
            <acaciaWood id="log2" damage="0"/>
            <darkOakWood id="log2" damage="1"/>
            <eucalyptusWood id=“tree” damage="0"/>
            <sakuraWood id=“tree” damage=“1”/>
            <ghostwood id=“tree” damage=“2”/>
            <hopseedWood id=“tree” damage=“3”/>
            <willowWood id=“willow” damage="0"/>
            <bloodwood id=“bloodwood” damage="0"/>
            <darkwood id=“darkTree” damage="0"/>
            <fusewood id=“darkTree” damage=“1”/>
            <mapleWood id=“rareTree” damage="0"/>
            <silverbellWood id=“rareTree” damage=“1”/>
            <amaranthWood id=“rareTree” damage=“2”/>
            <tigerWood id=“rareTree” damage=“3”/>
            <sacredOakWood id=“logs1” damage=“0”/>
            <cherryWood id=“logs1” damage=“1”/>
            <darkWood id=“logs1” damage=“2”/>
            <firWood id=“logs1” damage=“3”/>
            <etherealWood id=“logs2” damage=“0”/>
            <magicWood id=“logs2” damage=“1”/>
            <mangroveWood id=“logs2” damage=“2”/>
            <palmWood id=“logs2” damage=“3”/>
            <redwoodWood id=“logs3” damage=“0”/>
            <willowWood id=“logs3” damage=“1”/>
            <deadWood id=“logs3” damage=“2”/>
            <pineWood id=“logs4” damage=“0”/>
            <hellbarkWood id=“logs4” damage=“1”/>
            <jacarandaWood id=“logs4” damage=“2”/>
            <mahoganyWood id=“logs4” damage=“3”/>
            <woodDict oreDictName="logWood"/>
        </wood>

Do you see errors in this code?

commented

Still not including the information I asked for. Although your IDs are probably wrong, that should not cause it to fail loading.

commented

It looks like you are using 'magic quotes' which ARE NOT the same as 'double quotes'

magic quotes look like “” while double quotes look like "". You should use a better text editor.