Rendering is broken for some reason (Forge 1.20.1) (For Oculus 1.7+)
Alexandqr opened this issue ยท 3 comments
I don't know why but when adding this mod and running shaders, any animated create block is not rendered properly and instead leaves a glitchy mess around the screen. When shaders are disabled, the glitchyness disappears, but so do the animated parts of create blocks. This renders the game unplayable with this mod.
Here's a screenshot of what this looks like:
Here's the log output:
latest.log
Here's a list of the mods used (put in images otherwise it would take too long):
If a fix could be figured out for this, that would be great :)
This is Intresting since for me its actually the other way around
And yes i tried every single option of the Flywheel Modes
This seems to be AMD only aswell btw since one of my friend doesnt have this problem
Edit: I also found out that it also breaks the ponder scenes Regardless of whether the shaders are on or off. This was also tried with all flywheel Backend modes.
Update to this Issue by the way if it helps. It seems that this bug occurs for me only when starting the game with shaders already enabled cause, if I start the game without one enabled this bug doesn't happen at all, doesn't matter when I turn them on then or off.