Rendering Issues when shaders are enabled before game launch
Syclusion opened this issue ยท 2 comments
#128 seems to be the same issue, when launching the game with embeddium and oculus 1.7. There are a lot of rendering issues present if the shader was toggled on before launching the game. Loading into a game and toggling shaders once loaded seems to produce the intended behavior.
Are you also using AMD?
I don't use AMD, so it's quite difficult for me to reproduce this issue. You can try disabling the shader cache first.
https://www.amd.com/en/resources/support-articles/faqs/DH-012.html#DH-012-Shader