Iris Shaders

Iris Shaders

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Lava does not render correctly when using TME

Lolothepro opened this issue ยท 6 comments

commented

What happened?

The lava is weird with TME (it looks like a Z fighting) (work properly towards the south east)

Screenshots

Optifine:
2021-12-04_22 25 00

Iris:
2021-12-04_22 26 04

Relevant log output

[22:26:00] [Render thread/WARN]: Program link log for composite: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[22:26:00] [Render thread/WARN]: Program link log for composite1: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[22:26:00] [Render thread/WARN]: Program link log for composite2: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[22:26:00] [Render thread/WARN]: Program link log for composite3: Vertex info
-----------
0(530) : warning C7050: "nsunlight" might be used before being initialized

[22:26:00] [Render thread/WARN]: Program link log for composite4: Vertex info
-----------
0(534) : warning C7050: "nsunlight" might be used before being initialized

[22:26:00] [Render thread/WARN]: Program link log for composite5: Vertex info
-----------
0(534) : warning C7050: "nsunlight" might be used before being initialized

[22:26:00] [Render thread/WARN]: [Triforce Patcher] gl_FragColor is not supported yet, please use gl_FragData! Assuming that the shaderpack author intended to use gl_FragData[0]...
[22:26:00] [Render thread/WARN]: Program link log for final: Vertex info
-----------
0(534) : warning C7050: "nsunlight" might be used before being initialized

[22:26:00] [Render thread/INFO]: Stopping worker threads
[22:26:00] [Render thread/INFO]: Started 6 worker threads
[22:26:00] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain: Vertex info
-----------
0(540) : warning C7050: "tangent" might be used before being initialized
0(541) : warning C7050: "binormal" might be used before being initialized

[22:26:00] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_gbuffers_terrain_cutout: Vertex info
-----------
0(540) : warning C7050: "tangent" might be used before being initialized
0(541) : warning C7050: "binormal" might be used before being initialized

Iris and Minecraft Version

iris-1.18-1.1.3

Are you running Sodium along with Iris?

Yes

Operating System

Ubuntu 20.04

What is your GPU?

GTX 1070

Java Version

Java 17

Additional context

No response

commented

Can you confirm that this is fixed in the latest test builds on the discord?

commented
commented

as you can see on this screen, there are also some on the signs

commented

2021-12-05_08 31 06
2021-12-05_08 32 53

commented

2021-12-05_08 44 08

commented

I can't reproduce it.